![Helldivers 2 brews more Liber-tea for the cosmos, triples level cap to 150](https://www.tweaktown.com/images/news/9/7/97285_1_new-helldivers-2-update-brings-massive-changes-to-the-game.png)
Helldivers 2's latest update makes the tense squad-based shooter even more replayable. Arrowhead just released patch 01.000.200 for Helldivers 2, bringing some welcomed changes. The most radical update is the level cap tripling from 50 to 150. We don't often see these kinds of dramatic level cap increases in live games, but Helldivers 2 is all about exaggeration. Plus there's some extra environmental hazards to keep you on your toes, including blinding sandstorms and frozen blizzards. Other changes include a full-auto mode for the Liberator Penetrator, a 100 point damage boost to the Dominator, boosted damage to the Breaker Incendiary, bonuses to the Anti-Materiel Rifle, and the Guard Dog now refills full ammo when you pick up an ammo box (very welcomed change). Check below for a full list of patch notes: Planetary Hazard additions Increased level cap Missions Retrieve Essential Personnel Destroy Command Bunkers Operation Modifiers Primary, Secondary, & Support Weapons Stratagems Enemies Helldiver Balancing adjustments have been made to Fixes We have improved the system that prevents hellpod steering close to large or important objects. Ballistic Shield changes Tutorial Known Issues These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed. Various issues involving friend invites and cross-play